Frequently Asked Racing Questions
MB2 Indoor Go-Karting
If you're new to racing, read some of our answers to frequently asked
questions below! At MB2 Raceway in
Des Moines, and
Modesto, we've hosted parties for birthdays, bachelors, and businesses, and
we know how to make your event exciting and memorable.
Don't find an answer to your question below? Call us at (866) 986-RACE or
contact us online!
How many racers can race at the same time?
At MB2, our challenging indoor track can accomodate up to 10 racers at
the same time! Larger parties can take advantage of our Grand Prix party
packages, which consist of initial qualifying laps, along with main event
laps on a grid start. These races are a great way to encourage competition
and make sure all of your guests have a great time!
How hard is kart racing for beginners?
Even if you've never sat behind the wheel of a go-kart before, you're
sure to find competitive fun and exhilaration at MB2 Raceway. If you'd
like to review some essential indoor go-kart tips for beginners before
visiting us, please check out
some racing basics
at our blog.
What should I wear to the track?
Casual clothing is fine to wear to MB2 racing, but you will want to avoid
long, flowing articles of clothing when driving the karts. This includes
scarves, shawls, and other similar items. Any long hair should also be
tied up in a ponytail before riding the karts.
Should I bring my own helmet?
At MB2 Raceway, we provide all of the equipment you'll need at no extra
charge. We have helmets in various sizes, so there's no need to bring
your own. However, if you do have your own helmet, you are welcome to wear it!
How do I go faster?
Many MB2 racers wonder how they can improve their lap times. The main thing
to remember is not to slide the kart. When you are sliding around, you
are losing time. Do not bump into other drivers, as this does nothing
but slow you down and ruin your momentum. It is all about keeping your
Make wide turns starting from the outside as you enter the turn, and tighter
turns at the center of the corners. As you exit the corner, keep the flow
wide. When braking, be careful not to apply too much pressure or the kart
may slide out, fish tail, and ruin your momentum.
If you have other racing questions, check out our blog
for more tips from the pros. You can also ask our track staff. They know
all the best tricks for driving faster!
What is some racing terminology?
At MB2, anyone can have fun racing karts, regardless of your racing experience.
However, it can be fun to use the same terminology as the pros!
Apex - The exact center of the turn.
Back marker - A driver who constantly runs at the back of the pack.
Blocking - Changing position on the track to prevent drivers from passing. Blocking
is accepted if a car is defending its position in the running order, but
is considered unsportsmanlike if lapped cars hold up faster drivers.
Brain bucket - Your helmet.
Brake check - Going into a turn, a driver will suddenly brake hard, forcing the often
startled driver directly behind him to do the same thing. This brake check
allows the driver in the front to gain a bit of distance while the following
Brake marker - A track indicator placed off to the side of the track that marks a spot
where a driver may wish to begin braking for a turn.
Bus stop - A slow corner.
Checked out - This is what happens when the leader drives off from the rest of the pack.
Circuit - Any racetrack. Also refers to the entire slate races on a season's schedule.
Cockpit - The area where the driver sits in the race car.
Chicane - Apart of the track consisting of back-to-back left and right turns. Chicanes
can be part of the original track design or can be created using cones
and hay bales to slow the drivers down for safety.
DNF - Did Not Finish.
DNQ - Did Not Qualify.
DNS - Did Not Start.
DQ'ed - Disqualified.
Esses - A series of turns with quick left and right transitions.
Greasy track - A slippery race track.
Green track - A new track with no rubber on the surface which can be slippery. "I
had to be careful during that practice session because the track was really
Hairpin - A very slow and sharp corner. Sometimes these are as sharp as 180-degrees!
Inside line - The shortest line around the track.
Loose - Drivers say the car is "loose" if on the turns, the rear end
heads toward the wall. A loose car tends to be faster than a "light" car.
Pinched - When a race car on the outside squeezes the inside car going down into
the turn causing the inside car to fall behind.
Pit lane - The lane on the inside of the track, usually adjacent to the main straight,
where racers come in to have quick work or tire changes.
Podium or "the box" - The victory stand where drivers placing first through third stand to receive
Punt - To bump someone from behind, usually causing a spin.
Pushing - When the front of the kart is not getting any grip, it wants to push and
not turn well. This is also called "tight."
Rub - To make slight contact with another car. Also called "trading paint."
Sweeper - A broad high speed turn.
Threshold braking - Braking hard, but below the point where the tires lock up and begin to skid.
Tight - When a car has more traction (or grip) in the rear than in the front. Also
called "push" or "understeer."
Trail-braking - Keeping the brakes on late into the corner, after initial braking has
Wire-to-wire - A driver who wins the race from the pole position.