Frequently Asked Racing Questions

MB2 Indoor Go-Karting

If you're new to racing, read some of our answers to frequently asked questions below! At MB2 Raceway in Sylmar, Thousand Oaks, Clovis, Des Moines, and Modesto, we've hosted parties for birthdays, bachelors, and businesses, and we know how to make your event exciting and memorable.

Don't find an answer to your question below? Call us at (866) 986-RACE or contact us online!

  • How many racers can race at the same time?

    Up to 10 racers can race at the same time. MB2 offers Grand Prix packages to encourage competition and make sure that all of your guests have a great time! These races involve qualifying laps and main event laps on a grid start.
  • Should I bring my own helmet?

    MB2 Raceway provide all equipment at no extra charge. We have helmets in various sizes so you do not need to bring your own. However, if you do have your own helmet, you are welcome to wear it.
  • How do I go faster?

    The main thing to remember is not to slide the kart. When you are sliding around, you are losing time. It is all about keeping your momentum up. Do not bump into other drivers, as this does nothing but slow you down and ruin your momentum.

    Make wide turns starting from the outside as you enter the turn and tighter turns at the center of the corners. As you exit the corner, keep the flow wide. When braking, be careful not to apply too much pressure or the kart may slide out, fish tail, and ruin your momentum.

    If you have other racing questions, check out our blog for more tips from the pros. You can also ask our track staff. They know all the best tricks for driving faster!

  • What is some racing terminology?

    Apex - The exact center of the turn.

    Back marker - A driver who constantly runs at the back of the pack.

    Blocking - Changing position on the track to prevent drivers from passing. Blocking is accepted if a car is defending its position in the running order, but is considered unsportsmanlike if lapped cars hold up faster drivers.

    Brain bucket - Your helmet.

    Brake check - Going into a turn, a driver will suddenly brake hard, forcing the often startled driver directly behind him to do the same thing. This brake check allows the driver in the front to gain a bit of distance while the following driver recovers.

    Brake marker - A track indicator placed off to the side of the track that marks a spot where a driver may wish to begin braking for a turn.

    Bus stop - A slow corner.

    Checked out - This is what happens when the leader drives off from the rest of the pack.

    Circuit - Any racetrack. Also refers to the entire slate races on a season's schedule.

    Cockpit - The area where the driver sits in the race car.

    Chicane - Apart of the track consisting of back-to-back left and right turns. Chicanes can be part of the original track design or can be created using cones and hay bales to slow the drivers down for safety.

    DNF - Did Not Finish.

    DNQ - Did Not Qualify.

    DNS - Did Not Start.

    DQ'ed - Disqualified.

    Esses - A series of turns with quick left and right transitions.

    Greasy track - A slippery race track.

    Green track - A new track with no rubber on the surface which can be slippery. "I had to be careful during that practice session because the track was really green."

    Hairpin - A very slow, sometimes 180-degree corner.

    Inside line - The shortest line around the track.

    Loose - Drivers say the car is "loose" if on the turns, the rear end heads toward the wall. A loose car tends to be faster than a "light" car.

    Pinched - When a race car on the outside squeezes the inside car going down into the turn causing the inside car to fall behind.

    Pit lane - The lane on the inside of the track, usually adjacent to the main straight, where racers come in to have quick work or tire changes.

    Podium or "the box" - The victory stand where drivers placing first through third stand to receive their trophies.

    Punt - To bump someone from behind, usually causing a spin.

    Pushing - When the front of the kart is not getting any grip, it wants to push and not turn well. This is also called "tight."

    Rub - To make slight contact with another car. Also called "trading paint."

    Sweeper - A broad high speed turn.

    Threshold braking - Braking hard, but below the point where the tires lock up and begin to skid.

    Tight - When a car has more traction (or grip) in the rear than in the front. Also called "push" or "understeer."

    Trail-braking - Keeping the brakes on late into the corner, after initial braking has taken place.

    Wire-to-wire - A driver who wins the race from the pole position.

Ready to hit the track?

Fill out the form below and a team member will contact you shortly!

On your mark, get set, GO!