How many Racers can Race at the same time?
10 Racers can Race at the same time.
Should I bring my own Helmet?
MB2 provides all equipment at no extra charge. We have helmets in various sizes so you do not need to bring one. If you have your own helmet, you are welcome to wear it.
How do I go faster?
The main thing to remember is not to slide the kart. When you are sliding around, you are losing time. It is all about keeping your momentum up. Do not bump into other drivers, this does nothing but slow you down and ruin your momentum. Make wide
turns starting from the outside as you enter the turn and tighter at the center/apex of the corner. As you exit the corner, keep the flow wide. Also, when braking, be careful not to apply too much brake or the Kart may slide out, fish tail and once again ruin your momentum. If you have other questions, check out our blog
for more racing tips from the pros and also ask the track staff - they know all the best tricks to driving faster.
Apex - The exact center of the turn.
Back Marker - A Driver who constantly runs at the back of the pack.
Blocking - Changing position on the track to prevent drivers form passing. Blocking is accepted if a car is defending it's position in the running order, but is considered unsportsmanlike if lapped cars hold up faster drivers.
Brain Bucket - Helmet
Brake Check - Going into a turn, a driver will suddenly brake hard, forcing the often startled driver directly behind him to do the same thing. This brake check allows the driver in the front to gain a bit of distance while the following driver recovers.
Brake Marker - A track indicator placed off to the side of the track, marking a spot where a driver may wish to begin braking for a turn.
Bus Stop - A slow corner.
Checked Out - This is what happens when the leader drives off from the rest of the pack.
Circuit - Any racetrack. Also refers to the entire slate races on a season's schedule.
Cockpit - The area where the driver sits in the race car.
Chicane - Apart of the track consisting of back to back left & right turns. Chicanes can be part of the original track or can be created, using cones & hay bales, to slow the drivers down for safety.
DNF - Did not finish.
DNQ - Did not qualify.
DNS - Did not start.
DQ'ed - Disqualified.
Esses - A series of turns with quick left & right transitions.
Greasy Track - A slippery race track.
Green Track - A new track with no rubber on the surface which can be slippery "I had to be careful during that practice session because the track was really green."
Hairpin - A very slow, sometimes 180-degree corner.
Inside Line - The shortest line around the track.
Loose - Drivers say the car is "loose" if on the turns, the the rear end heads toward the wall. But, a loose car tends to be faster than a "light" car.
Pinched - When a race car on the outside squeezes the inside car going down into the turn, causing the inside car to fall behind.
Pit Lane - The lane on the inside of the track, usually adjacent to the main straight, where racers come in to have quick work or tire changes.
Podium or the Box - The victory stand where drivers placing first through third stand to receive their trophies.
Punt - To bump someone from behind, usually causing a spin.
Pushing - When the front of the kart is not getting any grip to, it wants to push & not turn well. Also, called "Tight."
Rub - To make slight contact with another car. Also called "trading paint."
Sweeper - A broad high speed turn.
Threshold Braking - Braking hard, but below the point where the tires lock up & begin to skid.
Tight - When a car has more traction (or grip) in the rear than in the front. Also called "push" or "understeer."
Trail-braking - Keeping the brakes on late into the corner, after initial braking has taken place.
Wire-to-Wire - A driver who wins the race from the pole position.